Search found 806 matches

by Zulan
Sat 21. Oct 2017, 16:59
Forum: Off-Topic
Topic: Neues RTS
Replies: 17
Views: 7299

Re: Neues RTS

SvartfaR wrote:
SvartfaR wrote: :sheep: StarCraft: Remastered :sheep:
Macht Laune. :-D
Muss ich mir in der tat mal holen. Bin aber sicher viel zu langsam fuer MP :-(.
by Zulan
Thu 20. Oct 2016, 23:13
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Updated version with improved early inserter production. I put all images in a zip as per popular request ;-). I found out why our filter build was lacking iron. There wer many miners missing, so it must have been running quite impaired. So there is some solid potential for improvement. However I al...
by Zulan
Thu 20. Oct 2016, 00:16
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

updated version of the map, with early game 2 inserter productions.
by Zulan
Thu 6. Oct 2016, 19:27
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Errors in current Version:
1) Engine/Prod pickup is wrong, should be 520 red, 400 pipe, 200 gearwheels, 200 steel
2) Missing concrete: should be 5 factories on top of the inital power, probably
by Zulan
Wed 5. Oct 2016, 23:04
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Scalestor wrote:Sieht deutlich organisierter aus als meine Gehversuche derzeit :D
Die sind aber nicht unbedingt eine Anleitung fuer einen guten Aufbau in einem normalen Spiel, da es hier klar darum geht die sachen moeglichst schnell aufzubauen ;)
by Zulan
Wed 28. Sep 2016, 19:19
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Bataar wrote:Hm glaube in nächsten sale muss ich mir auch mal facturio holen
Die Devs moegen Sales wohl nicht so sehr, kann aber sein dass sie es bei Steam trotzdem mal machen.
by Zulan
Tue 27. Sep 2016, 21:41
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Here is the save of the final layout (with creative mode).
by Zulan
Tue 27. Sep 2016, 21:40
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Blue science http://myvowclan.de/forum/download/file.php?mode=view&id=4169 Smelting for blue circuits (note only a yellow belt of iron) http://myvowclan.de/forum/download/file.php?mode=view&id=4170 http://myvowclan.de/forum/download/file.php?mode=view&id=4171 Blues http://myvowclan.de/forum/download...
by Zulan
Tue 27. Sep 2016, 21:31
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Oil. 16 refineries, 21 pumps (not sure if the latter is really enough) http://myvowclan.de/forum/download/file.php?mode=view&id=4164 Plastics http://myvowclan.de/forum/download/file.php?mode=view&id=4158 Going for iron smelting: http://myvowclan.de/forum/download/file.php?mode=view&id=4159 http://my...
by Zulan
Tue 27. Sep 2016, 21:25
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Steel (screenshots include some future stuff) http://myvowclan.de/forum/download/file.php?mode=view&id=4151 http://myvowclan.de/forum/download/file.php?mode=view&id=4153 http://myvowclan.de/forum/download/file.php?mode=view&id=4154 http://myvowclan.de/forum/download/file.php?mode=view&id=4155 http:/...
by Zulan
Tue 27. Sep 2016, 21:21
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Re: Speedrun layout

Now i did totally neglect science... I hoped to get along without it (doesn't need logistics). But I believe at some point we need to put in some manually feeded red science to get to logistics/automation 2 - otherwise we'd need to do a lot of upgrading assemblers and inserters later. But generally ...
by Zulan
Tue 27. Sep 2016, 21:10
Forum: Factorio
Topic: Speedrun layout
Replies: 12
Views: 15938

Speedrun layout

I wanted to go for a run and the search for a map looked quite endless ;-). So I came across this spot that I liked and started to work on a factory layout. Now I now that Anti by now has a better map and probably a better layout :bow:. I wanted to give it a shot anyway, because I had a very detaile...
by Zulan
Sat 28. May 2016, 09:38
Forum: other Games
Topic: Stellaris
Replies: 4
Views: 17600

Re: Stellaris

Ich wollts mir gerne mal holen. Weiss aber noch nicht welche Edition. Und hab ja auch eigentlich keine Zeit... :(
by Zulan
Mon 29. Feb 2016, 15:08
Forum: Support / Hilfe
Topic: Kann jemand gut C programmieren?
Replies: 9
Views: 21650

Re: Kann jemand gut C programmieren?

Man kann relativ schmerzfrei C++ so programmieren, dass es durch C aufgerufen wird. Mach ich auch oft. Da muessen halt die Symbole in ein extern "C" und man faengt sich die abhaengigkeit an die libstdc++ ein.
by Zulan
Tue 23. Feb 2016, 10:24
Forum: Support / Hilfe
Topic: Kann jemand gut C programmieren?
Replies: 9
Views: 21650

Re: Kann jemand gut C programmieren?

Gut dass es geholfen hat ;).

Ist leider ein schoenes Beispiel sich einfach in C in den Fuss zu schiessen... fuer pointer-arithmetik auf arrays gibt es nichtmal warnings in C :(.

Ich wuerd empfehlen sowas in C++ sauber mit vektoren zu machen... gibts auch genug spline bibliotheken.